Sunday, September 20, 2009


"PROTOCOL (original version):
- for each closed polygons
- for each faces
- extract edges
- add polylines: array(edge start pt, end pt,face centroide)
- offset the curve (on face - toward the centroide)


Many "quick fix" upgrades are possible:
recursive subdivision according to face aera, membrure thickness according to edge length, etc...

select points within closed polygones, points relaxation/explosion, frame along the edge of polygons, etc..."

- http://www.theverymany.net/labels/structure.html

Seems to be a certain likeness to these renders and my proposed sort of structure wind turbine. Need to get onto Rhino and see if these commands are relevant. May need to go back and look at previous tut where we recreated the 'gherkin'

Key Word - 'Structure'


Structure is a fundamental and sometimes intangible notion covering the recognition, observation, nature, and stability of patterns and relationships of entities. From a child's verbal description of a snowflake, to the detailed scientific analysis of the properties of magnetic fields, the concept of structure is an essential foundation of nearly every mode of inquiry and discovery in science, philosophy, and art.[1]

A structure defines what a system is made of. It is a configuration of items. It is a collection of inter-related components or services. The structure may be a hierarchy (a cascade of one-to-many relationships) or a network featuring many-to-many relationships.

In biology, structures exist at all levels of organization, ranging hierarchically from the atomic and molecular to the cellular, tissue, organ, organismic, population and ecosystem level. Usually, a higher-level structure is composed of multiple copies of a lower-level structure. (http://en.wikipedia.org/wiki/Structure, Pullan, Wendy (2000). Structure. Cambridge: Cambridge University Press. ISBN 0521782589.


more theo Jansen


Kinetic Sculptor – Theo Jansen April 7, 2009






"Theo Jansen is part artist, part engineer. He builds moving sculptures using complex algorithms and lightweight materials – the wind does the rest."

Theo Jansens Strandbeests

Need to find these algorithms or details of the structural componants. His work is unbelievable. Check out his movie below. I especially like the clad versions of his strand beasts.

http://www.cove.org/ape/demo2.htm -
is a great site for modeling the physics behind the structures. It is called the Actionscript Physics Engine or APE. Querying the availability of this program to produce my own prototype.